What's Keeping/Preventing you from the citie
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Why are AL's cities always so empty of players? Almost every time I look, 90-100% of players are skipping around the wilderness making it quite difficult for new or even experienced players to find others to interact with. What prevents you from spending more time in the cities, and if you do, what keeps you there?
Even if you think someone else will have already mentioned your reason, still message me - you might be able to put forward a clearer case or your reason might not have been mentioned yet. As Raulin mentioned in his post, this is your chance to have your say, so don't lose it by saying nothing.
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But it is only so big. Before I figured out how to get tinder, at night I very appologetically carried my small kills back to a lit room in my town to skin and butcher them - bad, bad of me, but I made sure to clean up after myself. And I would craft there too, especially at night. And if I am making a lot of something, I carry many loads of the materials back to a seemingly more populated room in town to work on... a room I have most often met other players in. I hope to meet more of course!
So far, I've encountered 7 other players, in about 20 hours of play (And not one has tried to kill me yet, woot!). Four within that one lit room, one beside a message board, and two in the same wilderness room that seems to be part of a major pathway through the world. I am working on spending more time in town, because I -do- want to meet more players. But am I even in the right town to meet them? *laughs*
But in trying to spend more time in town... there is that thing to do issue. Solo roleplay is fine, but not so... interesting as when the game supports it. Like practicing skills, it has the feel of doing something, of playing... There is feedback and a sense of progress. Spending hours in a specific room on the hope of seeing another player, when I have interacted with everything I can find in the room to interact with. I refrain from killing the animals in town, that just doesn't feel right. So I carry in crafting materials, and throw emotes about... and wonder about everything that is in the wilderness that I could be working on, the exciting stuff, like wether I will kill that fox or the fox kill me, or wether I actually can swim across this river yet or had better turn back...
In short, towns seem to offer mostly buying, selling, boards and some few books to read, and a clump of humanoid npcs to react to/emote at. As a newbie, I cannot afford to buy or sell much, and don't know anything to post about really. Oh, and towns offer more hope of maybe meeting another player. But the wilderness... offers everything else, the 'good' stuff of adventure and excitement, of surprises and the unknown. But I haven't played very long, perhaps I just haven't figured out how to get the most out of towns, to enjoy them to the fullest that I can.
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Perhaps when we meet someone that we like to RP with, many leave to the wilds and only return to built up areas for equipment, sales and news.
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- Shadowslay
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It's a lesser concern though, at least for me. I end up sticking to the wilderness more often because... "outside" is where the PC's are, that's where the PC's congregrate. Were, say... the taverns more populated I would love to use them with frequency.
I suppose it's a pretty vicious cycle I'm perpetuating when I visit to the wilderness for the sake of the neigh-infinite raise in chance-of-interacting-with-someone. O.o...
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Just a thought.
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I have to say that the lack of houses in a populated town is probably a reason most people don't "live" there, so to speak. I think if we were able to purchase housing inside of a city, that people would be a little more interactive. Kind of like how inns have doors with locks on them, you could do the same with a player's room.
Just a thought.
Doesn't a shop more or less serve that purpose? Or does it need the ability to be decorated etc?
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1. locking doors
2. obviously, permanent rooms
3. customizability - be it expanding to more rooms, having different types of homes depending on the city, whatever.
4. one time payments instead of daily rent - maybe its just me, but as a character I could never come across enough money, or make enough stuff to sell, to own a shop for long (or get tricked out in cool gear...*sigh*). If I wanted to do anything but skill grind or mindlessly craft, owning a shop became completely impossible for me, and as this is an RPI, I went with RP over trying to make an actual living.
5. other possible entrances for the cat-burglar inclined
There are certainly more features that'd be nice to see, but I feel like a handful of the above would be bare minimums to make this system work.
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There is nothing truely 'wrong' with this, of course. But I find myself thinking of the newbies, that come to us and think they are seeing a mud devoid of other players... I think of the joy I have found, in my many interactions with the other characters mine has encountered... and I find myself wanting the game to grow in ways that promote increased socialization and interaction, not less. Boron said, "I think if we were able to purchase housing inside of a city, that people would be a little more interactive." Yes, but with the city, specifically with the housing purchased... not with each other, with other players.
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